Nano learning – 3D learning element

I’ve just started to read “The Shallows: How the internet is changing the way we think, read and remember” (Nicholas Carr, 2010) with the narrative being developed in the book exploring how the Internet is affecting how we learn. Certainly a thought provoking book which I think can positively contribute to the discussion of why life-long learning is a definite benefit to the well-being (and health) of us all.

This made me think back to my article on nano-learning from last year (August 2016). In essence educators need to develop small elements of learning that utilise a wide spectrum of web technology to fully engage learners.

These nano-elements could certainly help to complement learning programmes and contribute to life-long, and continued, learning.

Some of the latest technologies and techniques within education are exploring how virtual reality and 3D can make the learning process more engaging. Whilst browsing the web (well actively browsing rather than aimlessly) I came across an interesting cube created from CSS, HTML and Javascript and thought this could be adapted to meet the needs of nano-learning (i.e. what I’ve termed 60 second learning).

3D cube for weed identification

3D cube for weed identification

I amended the code so I could include photographs (turf weeds in this instance) for each side of the cube, as well as enlarging the size of the cube. To make it more ‘fun’ I also coded in a small amount of interactivity to challenge the viewer in identifying the weed being pictured; clicking on the button link uncovers the correct answer. Six sides with six pictures seemed a good prospect for a 60 second nano learn.

Click here to go to the live demonstration

Whilst it is only an experimental element I created, it does demonstrate the potential for a small visual learning element which could help support the needs of outdoor workers wanting short readily accessible learning which can be accessed from a smart phone.

This small example does provide a nice blend of groundsmanship (the weed identification), learning (by naming the identified weed) and technology (the web technologies).

Just need to start thinking about how 360 degree  / virtual reality can be used for practical learning purposes.

Chris Gray, 1st April 2017